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Josh Soyer is about a funny bug in Pentiment, or how the monks spoke obscenities

Behind the shoulders Obsidian Entertainment There are many games, but Pentiment is clearly distinguished – the detective RPG, stylized for medieval art has collected many laudatory reviews. Separate mechanics in it were, suddenly, typos. So, during the development there was a curilat that PC Gamer writes about.

The incident occurred due https://gamblingsitesnotongamstop.co.uk/review/slots-amigo/ to unique mechanics associated with imitation of handwritten fonts of the 16th century, which the project is so proud of. According to the game director Josh Soyer (Josh Sawyer), the system was supposed to add realism, simulating random typos. However, instead went along the path of mischief. As it turned out, the procedural generation of typos sometimes replaced letters in words like “Shut” or “Can’s” with such combinations that even the monks began to sound like real sailors.

To solve this problem, the team compiled a list of prohibited words for the generator. Soyer, True, did not reveal its content.

When you just start replacing letters in words, sometimes you get combinations that you don’t really want to see the player to see. Therefore, the longer we passed the Title, the more they were noticed. We had this growing list like "Don’t do so". It worked pretty well.

Josh Soyer

Recall, action Pentiment unfolds in Bavaria of the 16th century. The protagonist – Andreas Mahler, an artist of illuminated manuscripts – is drawn into an investigation of the murder. The project was at the forefront of politics Xbox With the departure from console exclusives.

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